Rip Database

Game: Soul Calibur – PAL – working
User: Eleven of 9
Date: 2001-07-22 12:33:41

Downsampling:

Delete all files that end L.P16

Bin Hacking:

Hex edit 1st_read.bin, change all instances of L.P16 to R.P16
Hack3 1st_read.bin <2nd msinfo#>
Binhack 1st_read.bin ip.bin <2nd msinfo#>

Here is the SORTTXT.TXT file (with all L.P16 files removed & dummy file added):

data/000dummy.dat 1
data/1ST_READ.BIN 2
data/HUMAN.DAT 3
data/STAGE.DAT 4
data/GBGM0DR.P04 5
data/GBGM0DL.P04 6
data/HOPEN.DAT 7
data/GBGM0CR.P04 8
data/GBGM0CL.P04 9
data/GBGM0BR.P04 10
data/GBGM0BL.P04 11
data/VCSEL.DAT 12
data/ENBU.DAT 13
data/CDATA.DAT 14
data/CINIT.DAT 15
data/KMISSION.DAT 16
data/GBGM0FR.P16 17
data/KGALLERY.DAT 18
data/GBGM0FR.P08 19
data/KENDING.DAT 20
data/SBGM10R.P16 21
data/SBGM0FR.P16 22
data/SBGM0ER.P16 23
data/SBGM0DR.P16 24
data/SBGM0CR.P16 25
data/SBGM0BR.P16 26
data/SBGM0AR.P16 27
data/SBGM09R.P16 28
data/SBGM08R.P16 29
data/SBGM07R.P16 30
data/SBGM06R.P16 31
data/SBGM05R.P16 32
data/SBGM04R.P16 33
data/SBGM03R.P16 34
data/SBGM02R.P16 35
data/SBGM01R.P16 36
data/GBGM15R.P16 37
data/GBGM14R.P16 38
data/GBGM13R.P16 39
data/GBGM12R.P16 40
data/GBGM11R.P16 41
data/GBGM10R.P16 42
data/GBGM0ER.P16 43
data/GBGM0AR.P16 44
data/GBGM09R.P16 45
data/GBGM08R.P16 46
data/GBGM07R.P16 47
data/GBGM06R.P16 48
data/GBGM05R.P16 49
data/GBGM04R.P16 50
data/GBGM03R.P16 51
data/GBGM02R.P16 52
data/GBGM01R.P16 53
data/0GDTEX.PVR 54

Status:

Selfboots on a 74 minute cdr. In-game background music plays perfectly.

Comments:

You must add a 145MB dummy file (called 000Dummy.dat) to the 2nd session to decrease loading times, and also burn in the original file order.

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